Unity is a popular game engine that allows developers to create high-quality games for various platforms. One of the ways to monetize your game is by adding Google ads. In this article, we will guide you through the process of adding Google ads in your Unity game.
Step 1: Create a Google Ads Account
The first step is to create a Google Ads account. If you already have an account, skip this step and move on to the next one. To create an account, go to ads.google.com and click on “Start now.” Follow the prompts to create your account.
Step 2: Create a New Campaign
Once you have created your Google Ads account, log in and navigate to the “Campaigns” tab. Click on “New campaign” and select “Display Network Only.” Give your campaign a name and choose your targeting options. You can also set your budget and bidding strategy here.
Step 3: Create an Ad Group
After creating your campaign, navigate to the “Ad groups” tab and click on “New ad group.” Give your ad group a name and select your targeting options. You can also set your budget and bidding strategy here.
Step 4: Create an Ad
Now that you have created your campaign and ad group, it’s time to create an ad. Click on “New ad” and select “Image ad.” Upload your image and enter your ad text. You can also set your targeting options here.
Step 5: Add the Ad to Your Game
To add the ad to your game, you will need to use the Google Mobile Ads Unity plugin. Download the latest version of the plugin from github.com/googleads/googleads-mobile-unity. Import the plugin into your Unity project and follow the instructions to set up your ad unit.
Step 6: Test Your Ads
Before you publish your game, it’s important to test your ads. You can do this by running your game in the editor or on a device and checking that the ads are displaying correctly. Make any necessary adjustments before publishing your game.
Conclusion
Adding Google ads to your Unity game is a great way to monetize your content. By following these steps, you can create and implement ads in your game with ease. Remember to test your ads before publishing your game to ensure that they are displaying correctly.